![]() Oh, and the bodyscans are different but having been through them myself, it's really not much different than going through the old-school metal detectors as far as we the passengers are concerned. (You can allow pax to switch around some - helps guard against breakdown logjams - but if you let them decide on their own things can get. These ID desks to these detectors/bagscans. Which reminds me: I think you're already doing it, but if you're not, be sure to assign your security steps to one another. But keep it to five or fewer and you get (practically) the same throughput as the staffed models but for a fraction of the staffing cost. Once you go past about five bagscans per desk, you start seeing dramatic slowdowns. The common mistake is just to overload the desks. You can do that with retail too to add more bodies to work. just click that number and it will increase assigning more chefs to the kitchen. And where your kitchen is you will see a number 1 in a white circle. The Remote Baggage Scanners are great once you get used to them. To do that click staff at the bottom, Then click staff schedule overlay, change dropdown from staff to chef. Hope this helps anyone needing it Let me know if you have questions. I'll put up a couple for First Class and Crew, but let cattle class just form a nice orderly riot. Howdy howdy, folks Ive put together two examples of how to build a baggage system in the 2/21/18 Edge build, one on my multi-level test airport and another on a brand-new career airport. :) Usually, I let them chaos queue just because I don't want to be bothered with setting them up. ![]() That's exactly what I do when I use queues. ![]()
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